
STARGATE COMMAND
Dr. Daniel Jackson:
I just hope we don’t regret giving them those gate addresses.Colonel Jack O’Neill:
Stargate SG-01, 1997
I don’t think we will… the first one being a black hole, and all. They get progressively darker after that.
Features :
- Partial Mesh
- Scripted Lights
- Code 9 and Defcon systems
- Fully scripted doors with access list server and Code 9 controlled
- Gateroom Devices : UAV, MALP, Asgard Beam, Missiles and Disconnector.
- Gateroom interractions: Iris override switch, Main Power switch, Devices access
- SGC Control System (access server for interractions with dedicated permissions)
- Incoming and Outgoing alert sound
- Fully working Elevator
- Copy and Mod permission
SGC Master System
The SGC Master System is the nerve center of the Gateroom interractions. Upon rezzing your SGC, it will ask for a quick setup like selecting which type of Stargate you’re going to use (ASN or Novum) and the network (Pegasus or Milkyway) then to select a default access permissions for the Gateroom items:
- Main Power Switch (on the right side cabinet)
- This forces a power shutdown in the facility, turning off lights and doors, activating emergency lights.
- Iris override switch (on the left cabinet near the pillar)
- This force closes/opens the Iris or Shield of your Stargate.
- CL-3 Blast door
- Main blast door that cover the entire control room and briefing room windows)
- Gateroom Devices (items to use for RP with complete SFX)
- UAV
- MALP
- Missiles
- Wormhole force Disconnector
- Asgard Beam (EMP)
Master Server Menu details
When clicking on the server (located in the server rack in the control room) you can change the access permissions for each seperate items, but also choose to use Keycards!
- MAIN MENU
- Infos
- Outputs the current user or group list
- Settings
- Users
- Quick access to user management
- Permissions
- Give Keycard
- if Keycard is enabled, allows you to give a keycard to someone nearby with specified access level.
- Help
- Infos
- SETTINGS
- LvL Check (Keycard only)
- If enabled the user’s keycard will need to be an equivalent or higher access level to the item he clicked. See permissions for setting the required levels.
- Inc. Users (Keycard only)
- if enabled, when a user is checked with keycard enabled, his name is also looked into the Users list, if he’s present, we skip the keycard need and allow the user.
- Groups (Keycard only)
- Quick access to groups management. Keycards allows to have multiple group keys saved in the server, the wearer can then have a different active group to access the devices.
- Keycard Toggle
- Enables or disables the use of Keycard. Once enabled, it overrides other methods unless specified.
- SameGroup
- If enabled, checks if the user is part of the same group as the item he clicked.
- LvL Check (Keycard only)
- PERMISSIONS
- This sub menu allows you to define the access permissions for each items.
You can choose from Owner, User List or Public to be applied to one of the items or to All.
When the Keycard mode is active, instead of classic permissions, you’ll be able to select levels from 1 to 5, 1 being the lowest.
To be clear, this is only used if you enable the “LvL Check” from the settings.
- This sub menu allows you to define the access permissions for each items.
Access Doors :
The Gateroom’s doors and gateways were all created with the Custom Door Scripts toolkit, giving you complete control over their settings. You can modify access permissions, audio effects, and other configurations as needed. We also include in the package a CDS: Access Control Server to provide additional options.
More details are available here: Custom Door Script Toolkit – CDS: Access Control Server
Box content :
- Gateroom Rezzer
- EHLO 3.0 (Event Horizon overrider with light projection for ASN)
- Read-me notecard
- SGC DHD is not inclueded.

You can buy this build over the Second Life Marketplace or in-world at the Vk Labs vendors.
